In 2017, the 2017 Horizon Report (Basic Education Edition) released by the U.S. authorities also made a corresponding forecast on future educational technology trends.
1. The next 1 to 2 years
Programming as a professional
Many educators think that programming helps children understand how computers work, express their ideas through structure and logic, think critically, and succeed in an increasingly digital work environment.
The basic level of programming literacy can help students build transferable skills. Programming also fosters problem-solving and collaboration skills, and even fosters students' interest in learning through interaction with games, robots and animations.
STEAM learning arises
STEAM, the science, technology, engineering, art and mathematics (STEAM) project, where A stands for "art +."
STEAM, multidisciplinary, interdisciplinary and interdisciplinary reflects the trend of integrating school curricula with the real world environment. Students start from a global perspective and, through their own research and knowledge sharing, design the answers to questions and creatively propose ways to solve the problems.
2. The next 3 to 5 years
Focus on learning measurement
This trend focuses on the use of various assessment tools and methods that educators can use to assess, measure and document students' academic preparation, progress, skills acquisition and academic achievement.
In addition, it provides a promising alternative to summative assessment, which allows students to execute projects in a real-world environment through digital portfolio and real-world evaluations to assess student learning.
Reconstruction of learning space
Effective learning space should have the characteristics of mobility, flexibility, diversity and interconnection. Therefore, the desk, center station and circuit should be better than the space hardware.
Different from the traditional classroom, the new learning space should replace the traditional rows of seats with modular permutations to support various forms of learning. Their design should further support collaborative learning, self-learning, active learning, and inquiry and creation.
3. 5 years ~ farther
Depth learning strategy
Depth learning methods are designed to develop students' critical thinking, problem solving, collaboration, and self-learning skills. Education paradigm shift from passive learning to active learning, can help students develop original ideas, improve information retention, the establishment of high-level thinking skills.
These teaching methods include problem-based learning, project-based learning, challenge-based learning, and inquiry-based learning to encourage creative problem solving and proactive solution implementation.
What other factors do you think will affect future educational technology development? Welcome message discussion.
(source from Internet)